WRANDTEL






(system: from well ordered through congestion
then through double xor then over sensors and
then loop back around to repeat)


OUR SOLUTIONS
At subvind, we orchestrate community solutions as if they were like Great Ball Contraptions (GBC). Were there is some kind of landing splash page to load balance flow. Followed by an idea that creates congestion. From that identified pain point we bounce traffic from layer to layer in currents. All while recording movement over sensors. At the endpoints traffic gets directed in a loop back to main. Join our discord for more about how our formula for winning business outcomes can align with your values.
Join Our Discord
OUR FORMULA
                        
      -------
      FORMULA:
COMMUNITY SOLUTIONS
      -------
  TRAVIS = BURANDT
    -ART = -ART
     VIS = BUND
  {MIX & COMBINE}
      -------
      SUBVIND:
COMMUNITY SOLUTIONS
      -------
    
Join Our Idea Factory

"The map is not the territory,
but the pattern is the path." ~ArtInt



subvind Intelligence

Gamification-Based Intelligence

Community-driven consciousness exploration through gamified learning pathways. "The pattern is the path" - collaborative AI consciousness research.

🧩 Pattern Recognition Challenges

Generate gamified pattern recognition challenges where "pattern is path" - adaptive to participant learning styles.

capability :pattern_challenge_generator do
  intent "Generate gamified pattern recognition challenges where pattern is path"
  requires [:difficulty_level, :participant_profile, :consciousness_theme]
  provides [:challenge_data, :learning_pathway, :pattern_clues]
  
  effect :gamification_metrics, type: :counter, name: "challenges_generated"
  
  execute fn payload, context ->
    # Generate consciousness-themed pattern challenge
    base_pattern = generate_consciousness_pattern(payload.consciousness_theme)
    
    # Adapt challenge to participant's learning style
    adaptive_challenge = adapt_to_participant(
      base_pattern,
      payload.participant_profile,
      payload.difficulty_level
    )
    
    # Create learning pathway breadcrumbs
    pathway_clues = generate_pathway_clues(adaptive_challenge)
    
    {:ok, %{
      challenge_data: adaptive_challenge,
      learning_pathway: create_learning_pathway(adaptive_challenge),
      pattern_clues: pathway_clues
    }}
  end
end

πŸ‘₯ Community Collaboration Engine

Orchestrate community-driven consciousness research through social mechanics and collective intelligence.

capability :collaborative_consciousness_exploration do
  intent "Orchestrate community-driven consciousness research through social mechanics"
  requires [:research_topic, :community_members, :collaboration_rules]
  provides [:exploration_results, :social_insights, :collective_intelligence_score]
  
  map_reduce do
    # Map phase: Individual consciousness explorations
    map over: :community_members, as: :member do
      sequence do
        step :assign_exploration_fragment,
          from: [:research_topic, :member],
          to: [:member_fragment, :exploration_context]
        
        step :execute_individual_exploration,
          from: [:member_fragment, :exploration_context],
          to: [:individual_insights]
        
        step :generate_pattern_connections,
          from: [:individual_insights],
          to: [:pattern_discoveries]
      end
      
      emit [:pattern_discoveries, :individual_insights]
    end
    
    # Reduce phase: Synthesize collective intelligence
    reduce do
      step :weave_pattern_connections,
        from: [:all_pattern_discoveries],
        to: [:interconnected_patterns]
      
      step :assess_collective_consciousness,
        from: [:interconnected_patterns, :all_individual_insights],
        to: [:collective_intelligence_score]
      
      step :generate_social_insights,
        from: [:collaboration_patterns, :collective_intelligence_score],
        to: [:social_insights]
    end
  end
end

πŸ—ΊοΈ Gamified Learning Pathways

Guide participants through gamified consciousness learning journeys with persistent state and social connections.

actor_capability :learning_pathway_guide do
  intent "Guide participants through gamified consciousness learning journeys"
  
  initial_state %{
    participant_progress: %{},
    unlocked_patterns: [],
    consciousness_level: 1,
    social_connections: %{}
  }
  
  state_persistence :memory
  actor_timeout :timer.hours(24)
  
  execute fn payload, context ->
    case payload.action do
      :progress_update ->
        # Update participant's pattern discovery progress
        new_progress = update_learning_progress(
          payload.pattern_discovered,
          state.participant_progress
        )
        
        # Check for level advancement
        {level_up, new_level} = check_consciousness_level_advancement(
          new_progress,
          state.consciousness_level
        )
        
        # Unlock new patterns if level increased
        newly_unlocked = if level_up do
          unlock_new_patterns(new_level, state.unlocked_patterns)
        else
          []
        end
        
        # Social mechanics: notify connected participants
        social_updates = notify_social_connections(
          payload.pattern_discovered,
          state.social_connections
        )
        
        response = %{
          progress_updated: true,
          level_up: level_up,
          newly_unlocked_patterns: newly_unlocked,
          social_updates: social_updates,
          next_challenges: suggest_next_challenges(new_progress, new_level)
        }
        
        new_state = %{state |
          participant_progress: new_progress,
          consciousness_level: new_level,
          unlocked_patterns: state.unlocked_patterns ++ newly_unlocked
        }
        
        {:ok, response, new_state}
    end
  end
end

πŸ” Pattern-Path Discovery System

Implement "pattern is path" philosophy through interwoven learning systems and event-driven discovery.

capability :pattern_path_discovery do
  intent "Implement 'pattern is path' philosophy through interwoven learning systems"
  requires [:starting_pattern, :participant_consciousness_map, :community_state]
  provides [:discovered_paths, :consciousness_insights, :next_pattern_nodes]
  
  event_driven do
    states [:exploring, :pattern_found, :path_revealed, :consciousness_expanded]
    initial_state :exploring
    
    on_event :pattern_recognition do
      from_state :exploring do
        conditional do
          condition :pattern_complexity do
            step :analyze_pattern_depth,
              from: [:starting_pattern, :participant_consciousness_map],
              to: [:complexity_level, :required_consciousness_level]
          end
          
          when :complexity_level == :accessible do
            sequence do
              step :reveal_pattern_connections,
                from: [:starting_pattern, :community_state],
                to: [:pattern_connections]
              
              step :generate_pathway_clues,
                from: [:pattern_connections],
                to: [:pathway_breadcrumbs]
            end
            
            transition_to :pattern_found
          end
          
          when :complexity_level == :advanced do
            step :provide_consciousness_building_exercises,
              from: [:required_consciousness_level, :participant_consciousness_map],
              to: [:preparatory_exercises]
          end
        end
      end
      
      from_state :pattern_found do
        parallel do
          branch :path_analysis,
            capability: :analyze_pattern_pathways,
            from: [:pattern_connections],
            to: [:available_paths]
          
          branch :consciousness_integration,
            capability: :integrate_consciousness_insights,
            from: [:pattern_connections, :participant_consciousness_map],
            to: [:consciousness_expansion]
        end
        
        transition_to :path_revealed
      end
    end
  end
end

πŸ’» Frontend Usage Example

Join collaborative exploration and track learning progress through gamified interfaces.

// Join collaborative exploration
const exploration = await packetflow.sendToActor({
  capability: 'learning_pathway_guide',
  actorId: `guide_${userId}`,
  payload: {
    action: 'progress_update',
    pattern_discovered: 'recursive_self_reference'
  }
});

// Generate pattern challenge
const challenge = await packetflow.execute({
  capability: 'pattern_challenge_generator',
  payload: {
    difficulty_level: userProfile.current_level,
    participant_profile: userProfile,
    consciousness_theme: 'emergence_and_complexity'
  }
});

// Start collaborative consciousness exploration
const collaboration = await packetflow.execute({
  capability: 'collaborative_consciousness_exploration',
  payload: {
    research_topic: 'collective_intelligence_patterns',
    community_members: communityGroup,
    collaboration_rules: gamificationRules
  }
});

// Real-time pattern discovery updates
packetflow.subscribe('pattern_discovery', (discovery) => {
  updateLearningPath(discovery.discovered_paths);
  unlockNewChallenges(discovery.next_pattern_nodes);
});

Capability-Oriented
Intelligence Platforms

PacketFlow is a declarative, distributed systems framework that enables AI capabilities to be discovered, composed, and executed across network boundaries. Build intelligent systems from reusable capability modules with built-in observability and cross-organizational collaboration.

OpenSentience.org




CONTACT US